FS15 - Agile Methods for Instructional Design Projects
On time. In budget. What they need (even if that changes!) These are moving targets, and yet you're expected to deliver all three. Agile methods dominate the software development space in large part because Agile methods improve the ability to meet schedule deadlines, Agile quality is better than traditional norms, and Agile methods continue to provide users with a competitive advantage. It's no wonder that other organizational functions are beginning to eye Agile methods as an attractive option for project management, decision making, and prioritization.
In this session you'll learn about the Agile project management methods adapted specifically for instructional design and development projects (Lot Like Agile Management Approach, or LLAMA) and how to use them on the job. We begin by covering why we would use something other than the tried-and-true ADDIE method that has served the instructional design world since the 1950s. Then we begin with the project kickoff: working with sponsors and SMEs to create a shared definition of goals and scope so that we set up the project to be managed successfully with Agile. Then we get to the day-to-day workings of the project: estimating, planning, delivering in iterations, and constantly evaluating. Takeaways from this session include templates and techniques for goal alignment, learner personas, scope definition, estimating, planning, and iterative development...and a burning desire to do something different on your next project!
In this session, you will learn:
- How to build the business case for Agile with SMEs, project sponsors, and your own team
- To create learner personas and define scope around behavior outcomes
- How to use iterative releases to deliver a better product, and estimate and plan the project, so you arrive on time, in budget
- To set a context for working with SMEs and project sponsors that allows for change