P03 - BYOD: Building Immersive Learning Experiences with Augmented Reality

Oct 20, 2020
The Mirage
AR and VR

Augmented reality (AR) is an amazing technology that is now available to learning developers. Barriers to entry are lower than ever before. However, as with any technology it’s not just using it—it's using the technology in a way that helps your learners. Understanding when to use AR, how to design quality AR experiences, and generating organizational buy-in are difficult hurdles to overcome. Getting started with this technology is easier than ever before but the challenge is developing a valuable and sustainable part of your learning and development world.

In this session you will take a deep dive into the use of augmented reality (AR) in your training and development process. We will discuss and demonstrate strategies to incorporate AR into your design and development workflow. We will look at current use cases for AR and brainstorm where it might best fit in your organization. We will also discuss the current information and trends about AR technology. You will experience multiple types of AR designs and activities for training. You will explore and practice ideation and storyboarding for immersive experiences. You will be hands-on with AR development tools and resources. You will build multiple AR-based learning projects. The experiences and examples from this workshop can be used to kickstart ideas and projects for your organization. This session is designed for all experience levels, providing everyone the opportunity to discover, plan, experience, design, and develop immersive AR for learning.

In this session, you will learn:

  • Why and how your organization would adopt augmented reality
  • Where using AR makes sense in your learning experiences
  • AR-specific approaches to storyboarding and ideating your AR projects
  • What software and resources are available for creating AR experiences
  • How to build an immersive AR experience
  • What you need to know about the future of AR, and where to go from here


Designers, developers

Prerequisite knowledge:

General instructional design knowledge. Experience working with programs like PPT, Storyline, and Adobe products is beneficial but not necessary.

Technology discussed:

Zappar Studio, Zap Works Designer, Adobe Aero, Vuforia Chalk, Unity 3D, WikiStudio, Adobe Creative Suite, 360 image capture

Participant technology requirements:

Laptop and a mobile device that they can download apps on

Destery Hildenbrand, Senior Instructional Designer - GP Strategies